May 9 - Retro Review: Redemption, Part One When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.
Apr 24 - Retro Review: The Mind's Eye LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.
Apr 17 - Retro Review: The Host Crusher falls in love with a Trill, only to discover that his real personality exists in a small symbiont living inside his body.
Apr 11 - Retro Review: Half a Life A visiting scientist falls in love with Lwaxana Troi, then reveals that he is expected to commit ritual suicide.
Mar 28 - Retro Review: The Drumhead A famous Starfleet admiral leads a hunt for a traitor aboard the Enterprise.
Mar 20 - Retro Review: Qpid In the middle of an archaeology conference, Q turns Picard and crew into Robin Hood and his merry men.
Mar 13 - Retro Review: The Nth Degree After an encounter with an alien probe, Lieutenant Barclay develops super-human intelligence.
Mar 6 - Retro Review: Identity Crisis LaForge learns that every officer on an away mission to Tarchannen Three years earlier has begun to transform.
Feb 28 - Retro Review: Night Terrors The crew is trapped in a rift in space where lack of dreams causes psychosis.
By Jim Zimmerman Posted at July 31, 1999 - 6:00 AM GMT
Question: We're speaking with Keith R. A. DeCandido, writer of "Perchance
to Dream," the first Star Trek limited series to be released by
WildStorm Comics (beginning in December, 1999).
Keith, first of all, how about telling us a little bit about yourself
and your previous work? This is your first comic book, but it's not
the first time you've worked with comic book or television
characters, is it?
Answer: Nope. I've written a Spider-Man novel (VENOM'S WRATH, in
collaboration with Jose R. Nieto), two Spider-Man short stories (in
THE ULTIMATE SPIDER-MAN and UNTOLD TALES OF
SPIDER-MAN), a Silver Surfer short story (THE ULTIMATE
SILVER SURFER), a DOCTOR WHO short story (DECALOG 3:
CONSEQUENCES), a Hulk short story (THE ULTIMATE
HULK), a XENA short story (in an anthology Ace is publishing
next year), a BUFFY THE VAMPIRE SLAYER novel (THE
XANDER YEARS Volume 1), and two YOUNG HERCULES
novels (CHEIRON'S WARRIORS and THE ARES ALLIANCE,
due in September and November).
From your past work, it looks like you're pretty familiar with the
comic book world. Do you have any favorite characters or ones
you'd like to try writing for in mainstream comics?
Spider-Man's always been one of my absolute favorites -- which is
why writing VENOM'S WRATH was such a kick. And I've also
always loved the Avengers. I used to be a big X-Men fan, but they
drained my enthusiasm over the years. And I wouldn't mind writing
for the MC2 line, believe it or not.
How long have you followed Star Trek? Do you consider yourself
a Trek fan?
Since birth. Hell, before that -- my parents were avid TREK
viewers when the show first aired. I was born in April 1969, and
my parents continued to watch the show in reruns. I grew up
watching the show on New York City's Channel 11 every
weeknight at 6 pm. I never really got into capital-F fandom, but I
was always a huge fan of the show, as were several schoolchums. I
saw all the movies in the theater, I played FASA's TREK
role-playing game, I read the novels and comics (for the record, I
=still= think that Vonda McIntyre's THE ENTROPY EFFECT is
the best-ever TREK novel). And I avidly watched both TNG and
DS9. (I really really tried to like VOYAGER, but I just couldn't do
it.)
So, uh, yeah, I consider myself a TREK fan.
Let's move on to your upcoming limited series. How did
"Perchance to Dream" come about? Were you previously
acquainted with editor Jeff Mariotte? Did you approach him or did
he approach you?
I've known Jeff for years -- in fact, I edited his first novel, the
Gen13 novel NETHERWAR that he wrote with Christopher
Golden. When I heard that WildStorm got the TREK license and
was looking for proposals, I sent him a couple. PERCHANCE was
the one he liked. It actually started out as a novel proposal, but it
wound up working better in a visual medium, so I reworked it. This
turned out to be the right decision, to my mind.
This is a TNG story. Does it focus primarily on a certain cast
member or members? In other words, is this a Picard story, for
instance?
Three characters get the spotlight over the course of the series:
Worf, Picard, and Data. In Worf's case, I wanted him to actually act
like a competent security chief, something he never got to do in
seven seasons --tactical officer, yes, but never security chief; when
he did, he generally failed (e.g., "Power Play," "The Hunted"). In
Data's case, I used his dream program as a way to heighten the
danger in the miniseries' climax. As for Picard, I've always wanted
to do a story that deals with the fact that he has three other
personalities rummaging around in his head: Locutus of Borg
(from "The Best of Both Worlds"), Kamin (whose life he lived for
three subjective decades in "The Inner Light"), and Sarek (after the
mindmeld in "Sarek"). The story forces him to bring those other
personalities to the fore.
I'm intrigued already! What is the time frame in which this story
transpires: post-INSURRECTION or during some other period?
It takes place between "All Good Things..." and GENERATIONS,
so it's on the Enterprise-D. I wanted to have it take place as
recently as possible, so I could make use of as much of TREK's
history as I could, but it had to haveWorf as the Enterprise security
chief in order to work, so it had to be before GENERATIONS.
Doing that allowed me to play up Data's agonizing over the
emotion chip that he eventually installed in GENERATIONS.
How would you summarize the plot of the story? What is the
significance of the title, "Perchance to Dream?"
Damiano is a Federation member planet where the animal life has
three genders. The new planetary governor -- who will be the first
Damiani to serve on the Federation Council -- is the subject of a
scandal: she only has one sexual partner (on Damiano, traditional
family units have three adults). Most don't give a damn, but a
moralist faction is making assassination threats. Worf is asked to
bolster security for the inauguration, and he manages to derail three
assassination attempts. As revenge, the leader of the assassins
unleashes a telepathic weapon that attacks people through their
dreams -- hence the title, which is from Hamlet's "To be or not to
be" speech. All the individual issue titles come from that speech as
well. The Enterprise crew has to figure out how to defeat the
weapon -- and soon, since the weapon has locked Data into his
dream program. The first issue opens with a dream Data has where
he is alone on the ship when it explodes, and the weapon is making
him act out that dream in real life in the fourth issue.
That sounds fascinating! And you've really piqued my curiosity
with the Hamlet thing. Would you be willing to share the
individual issue titles with us?
Sure: #1 is "To Take Arms Against a Sea of Troubles." #2 is "By a
Sleep to Say We End." #3 is "In that Sleep of Death What Dreams
May Come." And #4 is the impossible-to-resist "Enterprises of
Great Pitch and Moment."
Mariotte has announced that the penciler for this book is a new
artist named Peter Pachoumis. Some of us have had the
opportunity to sample Pachoumis' art in the recent "All-Star 80
Page Giant," for which he pencilled an Hourman story. Have you
had the opportunity to see any of the art for "Perchance to Dream"?
If so, what are your impressions?
Actually, I was the one who brought Pete to the project. When I
was working for Byron Preiss, Pete had sent in samples that I
absolutely loved. The right project never materialized there, but I
knew Pete was a TREK fan, so when Paramount approved the
proposal for PERCHANCE, I put Jeff and Pete in touch. Since Pete
had already done cover work for Marvel's TREK comics, he was
already known to Paramount.
So far, I've seen a two-page spread from issue #2 -- which we did
out of sequence so WildStorm could show off art at conventions
and things -- and the first two pages of issue #1. They both look
fantastic. I think everyone will be very happy with Pete's work.
Since "Perchance to Dream" deals with a tri-gendered race, I
wonder if that presented a challenge for the artist? Did you make
suggestions about their depiction, or was that solely up to him?
It was a collaborative thing. He came up with the basic look for the
aliens, I made suggestions on how to differentiate among the three
races, and he added an idea of his own. My primary concern was
that they not just be male, female, and other. All three genders have
both male and female characteristics -- I wanted it clear that these
were very alien people, not just the folks-with-funny-foreheads that
are the norm on modern TREK.
To give credit where it's due, the idea of the tri-gendered race, and
the only-sleeps-with-one-person scandal, came from Pocket Books
TREK editor John Ordover. (Take a bow, John.)
Speaking of Pocket Books and John Ordover, you're also working
on a TNG novel for them, entitled DIPLOMATIC
IMPLAUSIBILITY. I understand that this book features Worf as
Federation Ambassador to the Klingon Empire (post-DS9). What
else can you tell us about it? Do you have any idea how soon it
may be published?
It hasn't been scheduled yet -- figure late 2000 at the absolute
earliest, more likely some time in 2001.
The plot will deal with some post-Dominion War fallout in the
Klingon Empire. We'll get to see a conquered Klingon world that
has rebelled against the empire and how they deal with it. We'll
also get to see a Klingon vessel -- the Gorkon -- that is populated
by a variety of familiar-looking Klingons: Klag (from "A Matter of
Honor"), Kurak (from"Suspicions"), Drex (Martok's son from "The
Way of the Warrior"), Toq (from"Birthright"), plus some new
characters -- and Rodek, the new identity that Worf's brother Kurn
took on after Bashir wiped his memory and did surgery on his crest
in "The Sons of Mogh." Martok will be in it, also, as will the crew
of the Enterprise-E -- but only briefly. Mainly it's Worf's story.
I wanted to show some elements of Klingon culture that have been
discussed, but not seen much. We haven't seen a conquered
Klingon world since "Errand of Mercy." We've never actually seen
someone advance in rank by assassinating his or her superior. Both
of those things are in DI.
I'm hoping the book will do well enough to do a bunch of
Ambassador Worf novels with the Gorkon crew -- but that's
jumping the gun. I gotta get the first one done, first.
This will be your first Star Trek novel as well. How did it come
about?
I've known John Ordover, the TREK novel editor, for almost a
decade now. I've done a bunch of work for him -- some research
here, some cover copy there, some editing work over there (I did
continuity editing on the"Double Helix" crossover novels) -- and I
finally started sending him novel proposals once I became an
established novelist with the Spidey, BUFFY, and YOUNG HERC
books. DI was actually the third one I sent him -- the other two
didn't work for a variety of reasons -- and one he encouraged me to
do once it was revealed what Worf's post-DS9 fate would be. He
knew how much I liked Worf, and figured I was the right person to
do the first Ambassador Worf story.
In some ways, this sounds like a dream assignment. Were you
given free reign to develop the post-DS9 Worf, or did you have to
work within certain restraints (other than what was established in
"What You Leave Behind")? And how do you feel about Worf as
an ambassador?
Not a helluva lot to "develop," really. Worf already has a history of
problem-solving in creative ways, whether it was his solution to
the 80-year-old Klingon ship in "The Emissary" or his solution to
the Kahless problem in "Rightful Heir." And Worf probably has
the best-established character in TREK history, with the possible
exception of Spock, due to, if nothing else, the fact that he's gotten
more screen time than any other character. Having said that, I
wasn't given any formal restrictions, and Paramount didn't have a
problem with anything I came up with.
I think Worf is, in many ways, the ideal choice for Federation
Ambassador to the Klingon Empire because he has his feet planted
so solidly in both worlds -- and because he is in many ways the
ideal Klingon (partly because he didn't grow up in the empire, and
only had the ideals to work from, not the realities of day-to-day
existence).
The only serious addition I made was to give him an assistant, who
will serve as his Jeeves or Bunter -- a human named Giancarlo Wu.
And then I gave him exactly the sort of problem diplomats have to
deal with.
One thing that I want to pick up on from the last season of DS9 is
the fact that Worf has matured a great deal. I mean, when we first
saw the guy, he rolled out of the ops chair to blow a hole in Q's
face on the viewscreen. He's gone from someone who would have
to noticeably restrain himself when someone even =mentioned=
Romulans to brushing off Martok's comment about how
Romulan-like he was when he suggested Martok challenge
Gowron. (For that matter, Worf was the one saying how you can't
challenge the chancellor during a war in "Redemption," but he was
advocating it to Martok in the recent story arc.)
As for things like Worf's personal life, I'm going to avoid that, for
the most part. Given his track record with relationships -- K'Eylahr,
Ba'el, Troi, Jadzia -- I suspect he's going to swear off women for a
while, and the Worf-as-single-parent theme was done to death on
both TNG and DS9 (which means we won't be seeing Alexander in
DI, though he will be mentioned).
How would you compare your two Star Trek projects? Which is
more satisfying? Which is more difficult?
I won't know which is more satisfying until they're both finished,
which is a ways off yet. I can say that PERCHANCE is more
difficult because I'm writing in a new format. I've written five
novels and whole bunches of short stories -- so I'm pretty used to
prose. Comics scripting is a much different format and just doesn't
come as easily.
Both of these projects have dealt with TNG. Do you have any
interest in writing about the other shows?
Well, DIPLOMATIC IMPLAUSIBILITY is as much a DS9 novel
as it is a TNG novel, as it picks up multiple themes from DS9 --
and, actually, I find DS9 to be the best of the four shows. Since the
Enterprise-E does appear in DI-- and since, to be completely
mercenary, TNG novels sell better -- it will be billed as TNG, but
it's really a Worf-after-"What You Leave Behind..." novel.
I've actually got ideas from all four milieus -- even, God help
me,VOYAGER, which I can't stand.
Can you tell us anything specific about any of these future Trek
projects?
Well, I've got a couple more comics ideas, but WildStorm is trying
to use as many different people as possible, so if that does happen,
it won't be for quite a while. I have at least two other novel ideas -- one TNG,
oneVOYAGER -- but I want to get through DI and
PERCHANCE first.
Where can your fans find out more about your other work? This is
where you shamelessly plug your website :-)
Never let it be said that I passed up an opportunity to be shameless.
My web site is at http://www.sff.net/people/krad. You can learn
about my writing and editing work, see my snide commentary on a
variety of subjects, learn about the band I'm in, the Don't Quit Your
Day Job Players (who actually have their own web site at
www.dqydjp.com -- we're a rock band, for which I play percussion
and do backup vocals), and other stuff. I share the site with my
wife Marina Frants, and you can learn about =her=, too, including
some magnificent scans of her underwater photographs.
Thank you Keith. We appreciate your time and interest. We're all
anxious to see your Star Trek work in print! Maybe we can do this
again some time.